Stop LA/EOWA from forcing you to respawn at HQ


Hong Kong  Senior Infrastructure Moderator VIP 6 Sep 22 at 8:27pm
#31
-1

i'm an assassin so i'll voice how i feel about it and how the class has felt in the past
it feels like a good implementation, even though it's aids to fight against. maybe a respawn timer increase would be more effective/less punishing

but thats the entire thing, it's supposed to punish the enemy team by actually making LA/EOWA a pushback class
both assassin classes have low amounts of weight, 6 for each side, it limits us greatly to our choices in gun, whether you run smg no armor or a revolver with some semblance of armor
(the revolver sucks in anything but CQC btw, and without snakeshot it's pretty much just a meme)

our gun is limited to 6 rounds, versus the pack before this where we had 11
in general it's not that difficult to kill an assassin who is frontlining, since we normally have no armor and generally take a lot of heat first in fights
but i can see how it's frustrating to fight on the larger maps with the bases, and i really like ravens idea of being forced to respawn at the spawncamp points
(c13, mainstr, stalker) all have very awful and large combine bases that take a long ass time to get out of, and resistance it's not that bad since our bases are relatively smaller in comparison to combines

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mordekaiser  VIP 7 Sep 22 at 9:31am
#32
(6 Sep 22 at 7:37pm)Kiva Wrote:
(6 Sep 22 at 7:23pm)Bel1ve. Wrote: There's almost always resistance when wiping squads so that's cap.
Almost every single squad wipe I've seen so far from these classes has been a single person instantly killing 5+ players within less than three seconds with their sniper rifle or a revolver. I see that as unconscionable when the penalty for being killed by the class is being forced into an HQ respawn.

This is blatant over exaggeration. If your goal is to make your POV look retarded and unrealistic to devalue your own points then good job.
Bel1ve.  VIP 7 Sep 22 at 9:37am Edited
#33
the barret only has 6 bullets max so if your entire squad gets killed (5 or more) than you either are.

A. You are legally blind to not notice it
B. Are head strong when fighting one not analyzing the situation at hand. (trying to outsnipe for example)
C. Are not communicating enough to pinpoint said class to correctly deal with them.


Nothing wrong with being within 1 of these or more points, but perhaps try something different rather than constantly rush a point/area knowing there is an assassin out there sniping your squads.


(most of the time a target takes 2 bullets minimum to die)
Berd  Head Administrator Affairs Counselor VIP 7 Sep 22 at 10:00am
#34
(6 Sep 22 at 6:21pm)Kiva Wrote: +1:
These roles have no caveats for their ability to set entire teams back with little to no effort, and can adapt to any situation by equipping something as simple as a revolver. There is little to no reason for them to have the ability to force HQ respawn when they can wipe full squads with minuscule chance of resistance.

Credible suggestions are the removal of their ability to equip primary/secondary weapons and removing/nerfing their (apparently?) semi-auto rifles in favour of lower damage output or something like slower bolt-actions to balance out the fact that a single LA/EOWA can currently wipe an entire team; or the replacement of their forced HQ respawn with an extended spawn timer (such as +50% - +75%) while preventing LA/EOWA from spawning anywhere but HQ instead. It would be ideal to pick and choose from these suggestions, but their current implementation is obnoxious.

(6 Sep 22 at 7:37pm)Kiva Wrote:
(6 Sep 22 at 7:23pm)Bel1ve. Wrote: There's almost always resistance when wiping squads so that's cap.
Almost every single squad wipe I've seen so far from these classes has been a single person instantly killing 5+ players within less than three seconds with their sniper rifle or a revolver. I see that as unconscionable when the penalty for being killed by the class is being forced into an HQ respawn.

I'm sorry, but as both Ghost and Morde put it, you're either heavily exaggerating or just not doing it right and let the assassin outright kill you and your squad
Sure, a squad wipe isn't exactly 100% improbable, but you'd have to make it super easy for the enemy assassin to do just that in order to be done, with some examples as to how provided by Ghost.

Removing our ability to equip other weaponry with our already limited 6 carry weight and nerfing, or outright replacing our sniper rifle with something that pales in comparison like a bolt are horrible ideas, given the role and capabilities that assassin is meant to, and always was meant to fulfilled.

It is a pushback class, expect it to be capable of functioning as such.

Before this utility was even added into place, assassin was frankly quite useless and served 0 purpose to be on the battlefield, given that the only thing they could do to help as they were was to just kill up to 2-5 people in a life and then die a majority of the time. Simply put, it made near to no difference out there for the losing team

Having this ability actually gives the class a purpose, something they can use to actually PUSH BACK the opposing team to make clear breathing room for the enemy team
Mind you, I don't disagree with this ability being unfun to fight against, but at this point, what else can I say except get used to it to be honest

If you wanna die less to an assassin and avoid being sent back to base, learn how to properly avoid and fight back against it one way or another

Walking right into their proximity all guns blazing expecting to get rid of them easy like that with no plan or strategy is not going to work
Big Iron  Senior Infrastructure Moderator VIP 7 Sep 22 at 10:28am Edited
#35
I hope you know that most of your problems you have with the assassin classes can just be solved with playing smarter or getting better? I know, it is a mind-blowing idea to flank and force a cqc fight! They are aggressive and will push front lines so flanking is your best option.

So basically, -1.
Bel1ve.  VIP 7 Sep 22 at 10:42am
#36
also dont see this as a group attack against you, just frustrating to have to go through a 50th assassin nerf phase fr
Sevin  Member 7 Sep 22 at 1:27pm Edited
#37
(7 Sep 22 at 10:28am)Big Iron Wrote: I hope you know that most of your problems you have with the assassin classes can just be solved with playing smarter or getting better? I know, it is a mind-blowing idea to flank and force a cqc fight! They are aggressive and will push front lines so flanking is your best option.

So basically, -1.

Flanking requires that you know where to flank to (where the enemy is).
If an assassin sees you, most times you just die. There simply isn't enough time to get behind cover. So, when you find out where an assassin is, they usually kill you before you can use that information.
That means you have to rely on the callouts from your teammates that were killed by the assassin. But very, very few people give do this, or give callouts period.
Even if you do get callouts and flank through enemy lines without being killed by someone else, their movement speed is so fast that most times they will already be long gone. And if they haven't left, they are camping a roof top you can only asceses with climb swep. You can predict an EOD's movement as they are slow and focus on points, but you can't do that with LAs as they only go for kills.
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