(7 Aug 21 at 10:40pm)The War Machine Wrote: You're not going to be doing this for more resource points, as they're still pretty abundant anyway, unless you start spamming vehicles (which no one other than Engineer/OVA actually like). This will moreso effect how fast members of one faction get credits.
An obvious counterpoint is that -if disposable- these structure things could create additional ways to spend resources by creating them. Even if not, there could be ways to use those Resources, such as (with my original comment in mind) making the Resource generation ones cost a small amount and pay back quickly, but have any other structures cost passive resource income (or just income per use or smth)
I think we really need a change to encourage holding points, specially outer ones, because in maps like Stalker, points like H, G, F, E, D, A, K, L and maybe C, don't see much if any traffic. This could help spread out the players across the map like someone else already said instead of 90% of players just staying in the middle points.
An obvious counterpoint is that -if disposable- these structure things could create additional ways to spend resources by creating them. Even if not, there could be ways to use those Resources, such as (with my original comment in mind) making the Resource generation ones cost a small amount and pay back quickly, but have any other structures cost passive resource income (or just income per use or smth)
Ancient GRID CmD, prior SU Major/GB COL.
Credit to SEVIN.
This is a good suggestion.
I think we really need a change to encourage holding points, specially outer ones, because in maps like Stalker, points like H, G, F, E, D, A, K, L and maybe C, don't see much if any traffic. This could help spread out the players across the map like someone else already said instead of 90% of players just staying in the middle points.