FULL RP Name(s):
A: Heavy MSGT Dougan't / RU PFC Nico Nico Douga
Discord Username:
A: Nuk#5513
Steam ID:
A: STEAM_0:0:418023857
Workshop Link: (If applicable)
A: not applicable
What is your suggestion?
A: Remove the beeping sound the striders do whenever they're aimed at with the lfs rocket launcher
How would this benefit the server?
i have nothing against that being used on the air vehicles, after all that's pretty much the only way they can know that they're about to get hit with a rocket (can't really see weapons of the people below you), however striders having the beeping sounds is fucking outrageous - those monsters already have AOE gun and strong machine gun that is able to shred everyone's health into tears, there's no need for them to know when they're about to get hit - that's their fault for not being observant enough to spot a walking unit (who must have a clear line of sight on the strider to aim the rocket properly)
literally can't aim at the strider for more than 3 seconds because whenever i start aiming at it it starts spinning around like a wheel tied to a vertically placed motor just looking for me
Neutral
Might be a dumb idea but what if instead of removing it completely it only plays the sound when the lock on is complete instead of the beeping when it's in progress of locking on?
A: Heavy MSGT Dougan't / RU PFC Nico Nico Douga
Discord Username:
A: Nuk#5513
Steam ID:
A: STEAM_0:0:418023857
Workshop Link: (If applicable)
A: not applicable
What is your suggestion?
A: Remove the beeping sound the striders do whenever they're aimed at with the lfs rocket launcher
How would this benefit the server?
i have nothing against that being used on the air vehicles, after all that's pretty much the only way they can know that they're about to get hit with a rocket (can't really see weapons of the people below you), however striders having the beeping sounds is fucking outrageous - those monsters already have AOE gun and strong machine gun that is able to shred everyone's health into tears, there's no need for them to know when they're about to get hit - that's their fault for not being observant enough to spot a walking unit (who must have a clear line of sight on the strider to aim the rocket properly)
literally can't aim at the strider for more than 3 seconds because whenever i start aiming at it it starts spinning around like a wheel tied to a vertically placed motor just looking for me
Gotta use the exact format that's posted on the suggestions category
LA/MED/CROSS/HECU
Might be a dumb idea but what if instead of removing it completely it only plays the sound when the lock on is complete instead of the beeping when it's in progress of locking on?
LA/MED/CROSS/HECU
no this is stupid what the fuck striders cant shoot down ur rockets anyways
They can't shoot down rockets, instead they one tap you before the rocket hits them.