Head over here:
"https://www.definitivenetworksgmod.com/forums/forum-suggestions-bug-reports"
and use the format found here:
"https://www.definitivenetworksgmod.com/forums/thread-server-suggestion-template"
I do think that there should be some other VIP classes or mechanics to make VIP more appealing in ways other than Anarchist, but I don't think that this is a good way to do so.
(28 Apr 20 at 12:10pm)Bel1ve. Wrote: -1 format bro :pensive:
(28 Apr 20 at 1:34pm)[DEFN] Aithead Wrote: You gotta touch up on the format bro.
Head over here:
"https://www.definitivenetworksgmod.com/forums/forum-suggestions-bug-reports"
and use the format found here:
"https://www.definitivenetworksgmod.com/forums/thread-server-suggestion-template"
I do think that there should be some other VIP classes or mechanics to make VIP more appealing in ways other than Anarchist, but I don't think that this is a good way to do so.
i didn't post this in the suggestions part because i want other peoples ideas and some actual feedback. I find that in suggestions its mostly just poeple saying that the idea sucks and not putting forth any actual feedback
Yeah, Anarchist are fine aside from the mingey background of the class but I think Vortigaunts should be buffed in some way, shape, or form. Like healing, Vortigaunts are known to heal rebels and even give energy, (we can ignore the fact it was only on a HEV suit) But you get the idea.
No. It wouldn't make me 'lose it'. This RP project is meant for players who actually want to RP. Not everyone who plays Anarchist wants to RP and so we leave them alone as a lot of the playerbase wants to have Anarchist remain an RDM class. I'd prefer not to force on *all* anarchists my ideas as 1: they aren't fully complete 2: they won't like them especially when they're forced upon them. Saladin the reason we only do it for a small number of players is because only a small number of players (currently) want to RP and it's best play it safe rather than upset everyone by doing global events.
As for this suggestion, It wouldn't be bad but I don't know how I feel about it fully. The archer would require a SWEP and the only real good bow and arrow swep that would make sense for something like a Xen Archer also freezes people so can't really work that well. Also please review the format and remake the suggestion. I don't completely disagree with the idea of VIPs having more than 3 new jobs to play on but they already get double XP and 2 character per side instead of one.
Neutral
EDIT: Zombie pills suck, headcrab pills OP. Headcrabs are able to latch onto people and instakill them and prevent them from being revived. Zombies take knockback (some reason) and are stupid slow and only have 500 HP (less tanky than the NPCs) Neither would really work.
Head over here:
"https://www.definitivenetworksgmod.com/forums/forum-suggestions-bug-reports"
and use the format found here:
"https://www.definitivenetworksgmod.com/forums/thread-server-suggestion-template"
I do think that there should be some other VIP classes or mechanics to make VIP more appealing in ways other than Anarchist, but I don't think that this is a good way to do so.
Ancient GRID CmD, prior SU Major/GB COL.
Credit to SEVIN.
i didn't post this in the suggestions part because i want other peoples ideas and some actual feedback. I find that in suggestions its mostly just poeple saying that the idea sucks and not putting forth any actual feedback
Anarchist has a huge RP project behind it, and to put it down so suddenly would make Shark lose it
As for this suggestion, It wouldn't be bad but I don't know how I feel about it fully. The archer would require a SWEP and the only real good bow and arrow swep that would make sense for something like a Xen Archer also freezes people so can't really work that well. Also please review the format and remake the suggestion. I don't completely disagree with the idea of VIPs having more than 3 new jobs to play on but they already get double XP and 2 character per side instead of one.
Neutral
EDIT: Zombie pills suck, headcrab pills OP. Headcrabs are able to latch onto people and instakill them and prevent them from being revived. Zombies take knockback (some reason) and are stupid slow and only have 500 HP (less tanky than the NPCs) Neither would really work.
I don't like it.
former hgm, npu dvl (sentry), lvet co