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Post Author Forum Replies Views Posted [asc]
    Thread: Make Combine footsteps quieter.
Post: Make Combine footsteps quieter.

FULL RP Name(s):  CWU Director Mr. Dr. Teeth Sex MPF BALLISTA 03 0007 Discord Username: SEVIN #3641 Steam ID: STEAM_0:0:207655216 What is your suggestion? Make the footstep sound effect you hear...
Sevin Suggestions & Bug Reports 0 9 57 minutes ago
    Thread: Roleplay Props
Post: RE: Roleplay Props

There is a shit ton of base Gmod and HL2 props that are not on the whitelist, please add <3
Sevin Suggestions & Bug Reports 6 237 25 Apr 24 at 1:27am
    Thread: Community Suggestions! Feel Free to Add Your Own!
Post: RE: Community Suggestions! Feel Free to Add Your O...

200 hp for civs is a great idea! Whoever came up with it should be given 1000 dollars! FR FR!
Sevin Suggestions & Bug Reports 5 234 2 Apr 24 at 11:42am
    Thread: Pings are useless.
Post: Pings are useless.

FULL RP Name(s):  CWU Director Mr. Dr. Teeth Sex MPF BALLISTA 03 0007 Discord Username: SEVIN #3641 Steam ID: STEAM_0:0:207655216 What is your suggestion? Make pings visible by everyone on your ...
Sevin Suggestions & Bug Reports 7 310 30 Mar 24 at 2:58pm
    Thread: Field Manual Weapon Specs?
Post: RE: Field Manual Weapon Specs?

Yeah, this spreadsheet is the closest we are going to get. https://docs.google.com/spreadsheets/d/1...sp=sharing
Sevin General Discussion 6 283 26 Mar 24 at 12:57pm
    Thread: Make hit sound get louder with damage.
Post: Make hit sound get louder with damage.

FULL RP Name(s):  CWU R&D Director Mr. Dr. Teeth Sex MPF BALLISTA 03 0007 Discord Username: SEVIN #3641 Steam ID: STEAM_0:0:207655216 What is your suggestion? Make hit marker sounds change i...
Sevin Suggestions & Bug Reports 0 63 19 Mar 24 at 4:23am
    Thread: Bullets magically disappear
Post: RE: Bullets magically disappear

This is actually intended for some fucking reason. It's referred to as the damage/range cutoff, and each gun has a different value for it. Seach for "cutoff" in dev updates and you can see Sentinel ta...
Sevin Suggestions & Bug Reports 11 466 19 Mar 24 at 4:06am
    Thread: Addition of Binoculars to Rangers and Snipers
Post: RE: Addition of Binoculars to Rangers and Snipers

(12 Mar 24 at 6:35pm)Dick Van Dyke Wrote: +1 But honestly I wouldn't mind them being a one-time use craftable item for all players, b/c then it would allow for teammates to act as spotters If you ha...
Sevin Suggestions & Bug Reports 12 712 14 Mar 24 at 2:23am
    Thread: Priority Points (for the sector system)
Post: Priority Points (for the sector system)

FULL RP Name(s):  CWU R&D Director Mr. Dr. Teeth Sex MPF BALLISTA 03 0007 Discord Username: SEVIN #3641 Steam ID: STEAM_0:0:207655216 What is your suggestion? (This is for the upcoming secto...
Sevin Suggestions & Bug Reports 0 76 5 Mar 24 at 8:47pm
    Thread: Addition of Binoculars to Rangers and Snipers
Post: RE: Addition of Binoculars to Rangers and Snipers

binoculars for every class would be nice
Sevin Suggestions & Bug Reports 12 712 27 Feb 24 at 11:53pm
    Thread: Proposal: Expand C13 Combine Spawncamp Borders
Post: RE: Proposal: Expand C13 Combine Spawncamp Borders

(27 Feb 24 at 1:32am)Spell Wrote: It's almost as if most of the problems we have with this map are the cause of the wrong C13 being used... Damn. If only there was other versions of the map that wer...
Sevin Suggestions & Bug Reports 10 497 27 Feb 24 at 1:49am
    Thread: suggeston
Post: RE: suggeston

Big yes
Sevin Suggestions & Bug Reports 4 267 23 Feb 24 at 3:25pm
    Thread: Rename FOBs
Post: RE: Rename FOBs

Just about anything other than FOB would be better.
Sevin Suggestions & Bug Reports 10 456 19 Feb 24 at 7:12pm
    Thread: Rename FOBs
Post: RE: Rename FOBs

(5 Feb 24 at 1:34pm)[DEFN] Aithead Wrote: (5 Feb 24 at 1:06pm)Sevin Wrote: (5 Feb 24 at 12:41pm)[DEFN] Aithead Wrote: Teleporter is distinctly not perfect for the lore. Conversely, FOB IS a pre...
Sevin Suggestions & Bug Reports 10 456 6 Feb 24 at 1:26am
    Thread: Rename FOBs
Post: RE: Rename FOBs

(5 Feb 24 at 12:41pm)[DEFN] Aithead Wrote: Teleporter is distinctly not perfect for the lore. Conversely, FOB IS a pretty good name for it, because most GRID/ENG constructions are actually just "Fo...
Sevin Suggestions & Bug Reports 10 456 5 Feb 24 at 1:06pm
    Thread: Turn Command Objectives into Intel Briefcases
Post: Turn Command Objectives into Intel Briefcases

FULL RP Name(s):  CWU R&D Director Mr. Dr. Teeth Sex MPF BALLISTA 03 0007 Discord Username: SEVIN #3641 Steam ID: STEAM_0:0:207655216 What is your suggestion? Turn Command Objectives into In...
Sevin Suggestions & Bug Reports 0 76 5 Feb 24 at 12:55pm
    Thread: Rename FOBs
Post: RE: Rename FOBs

(4 Feb 24 at 11:09pm)Flex Wrote: +1 but not for them to be called teleporters. Very gamey and not fitting for the server. My pick would be something along the lines "Command Station". I thought abou...
Sevin Suggestions & Bug Reports 10 456 5 Feb 24 at 12:10pm
    Thread: Rename FOBs
Post: Rename FOBs

FULL RP Name(s):  CWU R&D Director Mr. Dr. Teeth Sex MPF BALLISTA 03 0007 Discord Username: SEVIN #3641 Steam ID: STEAM_0:0:207655216 What is your suggestion? Rename FOBs to teleporters. H...
Sevin Suggestions & Bug Reports 10 456 4 Feb 24 at 10:53pm
    Thread: double the smoke grenade time
Post: RE: double the smoke grenade time

I think you should be able to see a bit farther while inside of them.
Sevin Suggestions & Bug Reports 1 120 4 Feb 24 at 3:48am
    Thread: Let anarchists do point objectives.
Post: RE: Let anarchists do point objectives.

Now that command resources appear on the map, you can't just take the command objective and hide with it somewhere.
Sevin Suggestions & Bug Reports 15 1,348 19 Jan 24 at 1:53am
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