+1
I agree with this because it makes anarchists less of an annoying nuisance and more of an actual class with good implications. If this was able to be implemented, I'm sure many of the anarchist players would have significantly more fun. This also would get rid of the concept of annoying anarchists who shoot you in the back once you turn for a second, which I feel makes them more fun and less of a pest class. I hope this gets implemented it sounds great and I might try anarchist if it does!
just go around a corner and mask up then kill somebody, then demask again
-1 anarchs cannot be balanced because their issue is that they have the right to attack first at all times, which is broken
It is called being tunneled vision, a class with 100 health that can die to a one-shot isn't broken, your complaining because you cant just go around killing everyone without a reason, honestly a skill issue that you cant be socially aware of your surroundings +1
(12 Feb 22 at 2:11pm)An Even Wilder Egg Wrote: just go around a corner and mask up then kill somebody, then demask again
-1 anarchs cannot be balanced because their issue is that they have the right to attack first at all times, which is broken
1: The changes I propose are specifically intended to revoke this right.
2: The only class that does not have the right to attack first is CWU.
3: The hypothetical you mentioned is highly unlikely as there would be a loud sound cue that plays when an anarchist masks up. The anarchist would have to be a good distance away to not be heard.
I agree with this because it makes anarchists less of an annoying nuisance and more of an actual class with good implications. If this was able to be implemented, I'm sure many of the anarchist players would have significantly more fun. This also would get rid of the concept of annoying anarchists who shoot you in the back once you turn for a second, which I feel makes them more fun and less of a pest class. I hope this gets implemented it sounds great and I might try anarchist if it does!
-1 anarchs cannot be balanced because their issue is that they have the right to attack first at all times, which is broken
1: The changes I propose are specifically intended to revoke this right.
2: The only class that does not have the right to attack first is CWU.
3: The hypothetical you mentioned is highly unlikely as there would be a loud sound cue that plays when an anarchist masks up. The anarchist would have to be a good distance away to not be heard.