Remove Beta-Works from the pool and replace it with another.


TheJC  VIP 2 Sep 23 at 1:23pm
#21
ah yes defn_main, literally one of the least popular maps that cut the server population in half every day it was on. Yeah let's go back to it boys!


This is why Sentinel won't listen to us
Sevin  Member 2 Sep 23 at 2:16pm
#22
I remember defn_main as a bit of a sniper hell, especially if you were in the outskirts of the city. The middle points were fun to fight over and defend, but the outer points were more of a choir to maintain ownership of. It also had crappy roads for vehicles to drive on.
I'd prefer it over Beta Works.
Kowalski  Director of Personnel VIP 2 Sep 23 at 2:22pm
#23
(2 Sep 23 at 1:23pm)TheJC Wrote: ah yes defn_main, literally one of the least popular maps that cut the server population in half every day it was on. Yeah let's go back to it boys!


This is why Sentinel won't listen to us


The point isn’t just “add defn_main” it’s to replace betaworks with something else, defn_main could be substituted for any other map and the main point would remain the same.
[DEFN] Sentinel  President 2 Sep 23 at 2:24pm
#24
Well no that very much is the point, a replacement isn't possible if there isn't, well, a good replacement
Kowalski  Director of Personnel VIP 2 Sep 23 at 2:38pm Edited
#25
(2 Sep 23 at 2:24pm)[DEFN] Sentinel Wrote: Well no that very much is the point, a replacement isn't possible if there isn't, well, a good replacement

In that case, yes.
Main would be a far better substitute for betaworks due to a more interesting layout, better bases (and borders for that matter), and way less permaprops would be needed for balancing or design.
it would still have some obvious advantages to snipers but keyword “obvious”, depending on how vehicles are deployed and how people utilize flanks, it shouldn’t be as much of an issue as betaworks was/is.

Not to mention when defn_main was in use it was
Enduring the time when CvR had one map for MONTHS on end.
(I think it was also used for when we first introduced the daily map resets but I really don’t remember, regardless it only included 1-2 maps at the time if it did.
Which would flow COMPLETELY differently then the map pool does now (along with all the other changes between then and now.)
Kowalski  Director of Personnel VIP 2 Sep 23 at 2:43pm
#27
(2 Sep 23 at 2:40pm)[DEFN] Sentinel Wrote: I dont think it has enough hl2 themes, also the combine base is ass wdym lmao

The combine base is fine???
NPU cells aren’t insane and PC office is small but that can be explained by it being an outpost (Campaign so coooool).
Also it has enough theme as is?
Not insanely so but that shouldn’t be make or break here imo.
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SLAYER FREAK  Member 2 Sep 23 at 2:49pm
#28
Make sense to have outposts in map with the sandstorm
yeatlover44  Member 2 Sep 23 at 2:50pm
#29
Couldn't we technically make any map HL2 themed with a few perma props from some guy who'd care enough to stick to aesthetics and patterns and shit?
[DEFN] Sentinel  President 2 Sep 23 at 2:51pm
#30
Some things like combine bases would require hundreds of props to adequately theme, so no
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