Suggestion: rander distance on Betaworks


Lunar Frost  VIP 1 Sep 23 at 2:26pm
#1
FULL RP Name(s):
A: RES WB P-L F-7 LCPL Lunar / MPF-H VICODIN L3 03 42853

Discord Username:
A: lunar.frost

Steam ID:
A: STEAM_0:1:65046279

Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A: add the render distance on Betaworks

How would this benefit the server?
A: this would increase the performance of the game during high population, with the specs that i have i have around 30-40 fps, below i can provide my specs, and if needed i can provide video of the perfomance

My specs:
CPU: 13th Gen Intel® Core™ i5-13400F  2.50 GHz
32,0 GB RAM (2x 16GB, dual channeled)
GPU: Radeon RX 580 Series

Signature:
“It’s a basic truth of the human condition that everybody lies. The only variable is about what.” 

— Dr. Gregory House
Minishogun721 likes this post
Minishogun721  VIP 1 Sep 23 at 2:37pm
#2
Ryzen 9 5900x
RTX 3070
32 GB DDR4
US player
Gigabit Fiber internet, connected by an ethernet cord from a 2.5G port to 5 G port on my fiber ONT

still lagging
TheJC  VIP 1 Sep 23 at 2:47pm
#3
Yeah the lag is p bad but i dont think it has much to do with the map, kinda baffled Sentinel keep saying cvr is intended for 70 players when it shits the bed so hard at 60
Lunar Frost likes this post
Magic Man Marley  Member 1 Sep 23 at 3:07pm
#4
I've noticed I do not lag when I first join, and the sandstorm is also easily seen through when I first join, over time its as if the sandstorm gets more intense, and my fps drops as a result.
[DEFN] Sentinel  President 1 Sep 23 at 3:47pm
#5
Currently working on some optimizations to vehicles that should hopefully tamper down the performance issues they cause on larger maps like Betaworks
Lunar Frost  VIP 1 Sep 23 at 3:57pm
#6
(1 Sep 23 at 3:47pm)[DEFN] Sentinel Wrote: Currently working on some optimizations to vehicles that should hopefully tamper down the performance issues they cause on larger maps like Betaworks

with all due respect, its not the vehicles that are the problem, it is that you have to load all the stuff across the map even tho you cannot see it, that is what is causing the performance issues

Signature:
“It’s a basic truth of the human condition that everybody lies. The only variable is about what.” 

— Dr. Gregory House
[DEFN] Sentinel  President 1 Sep 23 at 4:00pm
#7
I do fixes in order of how straightforward they are. Editing the map file for betaworks is a last resort, if I can do tweaks to make the FPS issues a lot less of a problem.
  • 5 participants


  • Forum Jump