FULL RP Name(s):
A: RES WB P-J F-9 PFC Mad Maggie / MPF-H VICODIN 03 42853
Discord Username:
A: lunar.frost
Steam ID:
A: STEAM_0:1:65046279
Workshop Link:(If applicable)
A: N/A
What is your suggestion?
A: everytime you loot to give you the materials you dont have the max capacity (400), and not give you the materials on the ones you have the maximum amount OR increase the material cap
How would this benefit the server?
A: this would make it easier to gain materials that are more scarce once you cap out on the common materials such as steel, springs, screws. It would also decrease the time needed to farm materials to get weapons and armor you need.
Signature:
“It’s a basic truth of the human condition that everybody lies. The only variable is about what.”
This would discourage selling materials (which would hurt CWU pretty bad) and it would seriously screw up the materials economy. All you'd need to do is get full 400s on all the commons and suddenly you're dropping nothing but rares.
I do, however, think that getting materials when at the cap should still give you something. Probably just auto-convert it directly to credits at some portion of the "market price".
A: RES WB P-J F-9 PFC Mad Maggie / MPF-H VICODIN 03 42853
Discord Username:
A: lunar.frost
Steam ID:
A: STEAM_0:1:65046279
Workshop Link: (If applicable)
A: N/A
What is your suggestion?
A: everytime you loot to give you the materials you dont have the max capacity (400), and not give you the materials on the ones you have the maximum amount OR increase the material cap
How would this benefit the server?
A: this would make it easier to gain materials that are more scarce once you cap out on the common materials such as steel, springs, screws. It would also decrease the time needed to farm materials to get weapons and armor you need.
I do, however, think that getting materials when at the cap should still give you something. Probably just auto-convert it directly to credits at some portion of the "market price".