Suggestion: stop getting materials you capped out on


Lunar Frost  VIP 28 Aug 23 at 4:29am
#1
FULL RP Name(s):
A: RES WB P-J F-9 PFC Mad Maggie / MPF-H VICODIN 03 42853

Discord Username:
A: lunar.frost

Steam ID:
A: STEAM_0:1:65046279

Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A: everytime you loot to give you the materials you dont have the max capacity (400), and not give you the materials on the ones you have the maximum amount OR increase the material cap

How would this benefit the server?
A: this would make it easier to gain materials that are more scarce once you cap out on the common materials such as steel, springs, screws. It would also decrease the time needed to farm materials to get weapons and armor you need.

Signature:
“It’s a basic truth of the human condition that everybody lies. The only variable is about what.” 

— Dr. Gregory House
Optimore  Member 28 Aug 23 at 9:40pm
#2
This would discourage selling materials (which would hurt CWU pretty bad) and it would seriously screw up the materials economy. All you'd need to do is get full 400s on all the commons and suddenly you're dropping nothing but rares.

I do, however, think that getting materials when at the cap should still give you something. Probably just auto-convert it directly to credits at some portion of the "market price".
Lunar Frost and TheJC like this post
Lunar Frost  VIP 29 Aug 23 at 1:03am
#3
I did think of that as well, I just didn't think of it before, but overall that is a good alternative to the solution

Signature:
“It’s a basic truth of the human condition that everybody lies. The only variable is about what.” 

— Dr. Gregory House
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