Make Grabbed Rollermines Inflict No Damage


Bel1ve.  VIP 10 Sep 21 at 3:09pm
#11
(10 Sep 21 at 3:08pm)Alma Armas Wrote:
(10 Sep 21 at 2:15pm)Bel1ve. Wrote: Even if your suggestion were to go through what would stop them from simply exploding on their own
The rules

Rules are limited to certain locations very evidently.
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Robotic Wizard  Member 10 Sep 21 at 3:11pm
#12
"if everyone followed the rules then why would we need someone to enforce them" self-exploding is way too hard to enforce plus everyone would try to
Game Boy  VIP 10 Sep 21 at 3:43pm
#13
With how it is currently Rollermines may explode at any time unless an active "/me hacks rollermine" or any anything similar is done by an engineer in which both parties have to roll. If the rollermine wins he explodes, if the engi wins he can choose to become the rollermine or have the rollermine switch teams.

Rollermines are also not allowed to explode if they are inside if the enemy base (via any rebel with a grav gun bringing them/launching them in there)
doggod  Member 10 Sep 21 at 4:00pm
#14
-1 literally just hold it off to the side or above you and it cant hurt you
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Redert  Server Moderator 10 Sep 21 at 9:46pm
#15
all the kilo cos -1ing LOL

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Alma Armas  VIP 10 Sep 21 at 11:29pm
#16
(10 Sep 21 at 9:46pm)Wizz Wrote: all the kilo cos -1ing LOL

Rest of the People don't give a shit about rollermines inflicting damage when grabbing them, it's either gonna be grid/engi or scav/kilo. Res wb pvt cumsock doesn't give a shit about rollermines
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Redert  Server Moderator 10 Sep 21 at 11:31pm
#17
waaaaa

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Terry  Member 10 Sep 21 at 11:57pm
#18
Maybe dont run with the rollermine in front of you and next time run it with it behind you
[DEFN] Aithead  Head Gamemaster VIP 11 Sep 21 at 1:52am
#19
Rollermines are really easy to kill relative to their difficulty to effectively use, if you're dumb enough to walk forward while holding the rollermine and let the rollermine kill you, you kinda deserve to die from it (yes i've done it, no I don't care).

Separately, the explosion doesn't really do enough damage to warrant a "no-detonation" rule outside of what's already there. As annoying as it is, taking that damage is about the same you'd probably take from killing an enemy if they shoot you at all, and rollermines need to be in melee to be effective.

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Credit to SEVIN.
[Image: 20220724145724_1.png]
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Kenny McCormick  VIP 11 Sep 21 at 2:00am
#20
I dont see what's so hard about running backwards. The main goal of a captured rollermine is to escape, so you running foward is helping them in that aspect.
-1, unneeded

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