Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
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Thread: Civilian / Anarchist Suggestion
Post: RE: Civilian / Anarchist Suggestion
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Nekso |
Reviewed
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8 |
2,424 |
12 Nov 22 at 8:44pm |
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Thread: 'Spawncamping'
Post: RE: 'Spawncamping'
|
Nekso |
Reviewed
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27 |
4,430 |
12 Nov 22 at 8:41pm |
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Thread: Remove resource caches
Post: RE: Remove resource caches
|
Nekso |
Reviewed
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7 |
1,501 |
12 Nov 22 at 8:40pm |
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Thread: Command Resource Suggestion
Post: RE: Command Resource Suggestion
|
Nekso |
Reviewed
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1 |
616 |
12 Nov 22 at 8:40pm |
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Thread: Harvesting Suggestion
Post: RE: Harvesting Suggestion
|
Nekso |
Reviewed
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1 |
626 |
12 Nov 22 at 8:39pm |
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Thread: Pathfinder Perk Suggestion
Post: RE: Pathfinder Perk Suggestion
|
Nekso |
Reviewed
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5 |
1,105 |
12 Nov 22 at 8:38pm |
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Thread: Material Market Suggestion
Post: RE: Material Market Suggestion
|
Nekso |
Reviewed
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2 |
933 |
12 Nov 22 at 8:38pm |
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Thread: Removal of cloak sounds on staff
Post: RE: Removal of cloak sounds on staff
|
Nekso |
Reviewed
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9 |
2,242 |
12 Nov 22 at 8:37pm |
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Thread: add back defn_main
Post: RE: add back defn_main
|
Nekso |
Reviewed
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20 |
3,122 |
12 Nov 22 at 8:37pm |
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Thread: Fixing the problem of perks during events
Post: RE: Fixing the problem of perks during events
|
Nekso |
Reviewed
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6 |
922 |
12 Nov 22 at 8:36pm |
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Thread: Show health bars when using syringe gun
Post: RE: Show health bars when using syringe gun
|
Nekso |
Reviewed
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5 |
1,987 |
12 Nov 22 at 8:34pm |
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Thread: precision's "no-collide with anything but players"
Post: RE: precision's "no-collide with anything but play...
|
Nekso |
Reviewed
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7 |
1,859 |
12 Nov 22 at 8:32pm |
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Thread: Some Suggestion I made, most likely good most likely retarded
Post: RE: Some Suggestion I made, most likely good most ...
|
Nekso |
Reviewed
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17 |
4,922 |
12 Nov 22 at 8:30pm |
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Thread: Affairs' stuff inactivity
Post: RE: Affairs' stuff inactivity
I'll be blunt in my opinion, Affairs if what I can correctly remember is to handle disagreements and arguments within CvR between players, staff, etc. I just don't see the need of affairs at this curr... |
|
Nekso |
General Discussion
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10 |
1,378 |
15 Oct 22 at 9:49pm |
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Thread: Assassin Return-To-Spawn Removal
Post: RE: Assassin Return-To-Spawn Removal
Neutral, I agree that having assassins force respawn you at base is very helpful to push back the opposing side and works pretty effective but in my opinion, it does add way too much annoyance to it. ... |
|
Nekso |
Reviewed
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31 |
3,971 |
15 Sep 22 at 7:41pm |
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Thread: HK... staff?
Post: RE: HK... staff?
+1, well done app, trusted member would be a great fit for the staff team again. |
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Nekso |
Accepted
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20 |
2,569 |
5 Sep 22 at 11:46am |
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Thread: Controversial topic time
Post: RE: Controversial topic time
It's what Raven said faulty hit reg on your part. It's a source game hit reg is never perfect |
|
Nekso |
Reviewed
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16 |
2,662 |
30 Dec 21 at 2:53pm |
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Thread: Suggestion: Add Division Propaganda Posters into the Maps.
Post: RE: Suggestion: Add Division Propaganda Posters in...
Propaganda would have to be added as custom decals, not rlly sure how exactly that works since i've never really worked with anything too custom. This would all have to be up to sentinel but for my ta... |
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Nekso |
Reviewed
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14 |
3,421 |
3 Aug 21 at 3:53am |
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Thread: Add back the Cremator and TIU units.
Post: RE: Add back the Cremator and TIU units.
-1 Engies and Grids already have flamethrowers, We already have incendiary grenades don't need another AOE grenade, Beefed up flamethrower units with gas grenades sounds annoying as hell, IMO i'm not ... |
|
Nekso |
Reviewed
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15 |
5,027 |
10 Jun 21 at 9:09am |
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Thread: Fix player count bot please
Post: RE: Fix player count bot please
@ fasko and tell him thank u plz |
|
Nekso |
General Discussion
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18 |
5,928 |
30 May 21 at 8:00am |