Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Civilian / Anarchist Suggestion
Post: RE: Civilian / Anarchist Suggestion

CLOSED & MOVED
Nekso Reviewed 8 2,424 12 Nov 22 at 8:44pm
    Thread: 'Spawncamping'
Post: RE: 'Spawncamping'

CLOSED & MOVED
Nekso Reviewed 27 4,430 12 Nov 22 at 8:41pm
    Thread: Remove resource caches
Post: RE: Remove resource caches

CLOSED & MOVED
Nekso Reviewed 7 1,501 12 Nov 22 at 8:40pm
    Thread: Command Resource Suggestion
Post: RE: Command Resource Suggestion

CLOSED & MOVED
Nekso Reviewed 1 616 12 Nov 22 at 8:40pm
    Thread: Harvesting Suggestion
Post: RE: Harvesting Suggestion

CLOSED & MOVED
Nekso Reviewed 1 626 12 Nov 22 at 8:39pm
    Thread: Pathfinder Perk Suggestion
Post: RE: Pathfinder Perk Suggestion

CLOSED & MOVED
Nekso Reviewed 5 1,105 12 Nov 22 at 8:38pm
    Thread: Material Market Suggestion
Post: RE: Material Market Suggestion

CLOSED & MOVED
Nekso Reviewed 2 933 12 Nov 22 at 8:38pm
    Thread: Removal of cloak sounds on staff
Post: RE: Removal of cloak sounds on staff

CLOSED & MOVED
Nekso Reviewed 9 2,242 12 Nov 22 at 8:37pm
    Thread: add back defn_main
Post: RE: add back defn_main

CLOSED & MOVED
Nekso Reviewed 20 3,122 12 Nov 22 at 8:37pm
    Thread: Fixing the problem of perks during events
Post: RE: Fixing the problem of perks during events

CLOSED & MOVED
Nekso Reviewed 6 922 12 Nov 22 at 8:36pm
    Thread: Show health bars when using syringe gun
Post: RE: Show health bars when using syringe gun

CLOSED & MOVED
Nekso Reviewed 5 1,987 12 Nov 22 at 8:34pm
    Thread: precision's "no-collide with anything but players"
Post: RE: precision's "no-collide with anything but play...

CLOSED & MOVED
Nekso Reviewed 7 1,859 12 Nov 22 at 8:32pm
    Thread: Some Suggestion I made, most likely good most likely retarded
Post: RE: Some Suggestion I made, most likely good most ...

CLOSED
Nekso Reviewed 17 4,922 12 Nov 22 at 8:30pm
    Thread: Affairs' stuff inactivity
Post: RE: Affairs' stuff inactivity

I'll be blunt in my opinion, Affairs if what I can correctly remember is to handle disagreements and arguments within CvR between players, staff, etc. I just don't see the need of affairs at this curr...
Nekso General Discussion 10 1,378 15 Oct 22 at 9:49pm
    Thread: Assassin Return-To-Spawn Removal
Post: RE: Assassin Return-To-Spawn Removal

Neutral, I agree that having assassins force respawn you at base is very helpful to push back the opposing side and works pretty effective but in my opinion, it does add way too much annoyance to it. ...
Nekso Reviewed 31 3,971 15 Sep 22 at 7:41pm
    Thread: HK... staff?
Post: RE: HK... staff?

+1, well done app, trusted member would be a great fit for the staff team again.
Nekso Accepted 20 2,569 5 Sep 22 at 11:46am
    Thread: Controversial topic time
Post: RE: Controversial topic time

It's what Raven said faulty hit reg on your part. It's a source game hit reg is never perfect
Nekso Reviewed 16 2,662 30 Dec 21 at 2:53pm
    Thread: Suggestion: Add Division Propaganda Posters into the Maps.
Post: RE: Suggestion: Add Division Propaganda Posters in...

Propaganda would have to be added as custom decals, not rlly sure how exactly that works since i've never really worked with anything too custom. This would all have to be up to sentinel but for my ta...
Nekso Reviewed 14 3,421 3 Aug 21 at 3:53am
    Thread: Add back the Cremator and TIU units.
Post: RE: Add back the Cremator and TIU units.

-1 Engies and Grids already have flamethrowers, We already have incendiary grenades don't need another AOE grenade, Beefed up flamethrower units with gas grenades sounds annoying as hell, IMO i'm not ...
Nekso Reviewed 15 5,027 10 Jun 21 at 9:09am
    Thread: Fix player count bot please
Post: RE: Fix player count bot please

@ fasko and tell him thank u plz
Nekso General Discussion 18 5,928 30 May 21 at 8:00am