Search Results
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Forum |
Replies |
Views |
Posted
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Thread: starr's Staff Application
Post: RE: starr's Staff Application
+/- 0 Neutral (odd answer for SU/mace question) |
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TheRedSky |
Accepted
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7 |
524 |
23 Sep 23 at 5:15pm |
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Thread: Brownfish's Return to the Great Staff Applications
Post: RE: Brownfish's Return to the Great Staff Applicat...
Quote: time and time again where either staff or low with high amounts of tickets or staff being AFK on the server all i wanna do is just be a extra hand to help around while im online
could use som... |
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TheRedSky |
Accepted
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5 |
439 |
19 Sep 23 at 7:22pm |
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Thread: Blims' Staff Application
Post: RE: Blims' Staff Application
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TheRedSky |
Accepted
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6 |
555 |
12 Sep 23 at 9:23pm |
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Thread: Jokergamma Staff Application
Post: RE: Jokergamma Staff Application
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TheRedSky |
Accepted
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10 |
644 |
12 Sep 23 at 7:13pm |
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Thread: Syringe Gun on CWU God PLEASE
Post: RE: Syringe Gun on CWU God PLEASE
I'm personally neutral however I do want to bring up why this changed happen for those who aren't aware: it was more a natural consequence of removing the effects of perks with weight modifiers for c... |
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TheRedSky |
Reviewed
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43 |
4,395 |
3 Nov 22 at 9:07pm |
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Thread: Remove loss of credits/materials on death
Post: RE: Remove loss of credits/materials on death
If the argument is that he's losing too many mats on death I don't see how this suggestion would help. Again, the materials are only lost if someone picks it up. So if you die to a long range class or... |
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TheRedSky |
Reviewed
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12 |
1,447 |
9 Sep 22 at 12:26pm |
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Thread: Remove loss of credits/materials on death
Post: RE: Remove loss of credits/materials on death
The materials are only lost if the other player loots the item that you dropped. If not the material/credits are returned to your inventory. |
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TheRedSky |
Reviewed
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12 |
1,447 |
9 Sep 22 at 11:14am |
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Thread: Update 3.10.44.778 (Lattice)
Post: RE: Update 3.10.44.778 (Lattice)
First day of update
First impressions:
A) Flanking is still very much possible for a solo individual if they get lucky with a resource crate. Otherwise they will need to bring back a command node w... |
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TheRedSky |
General Discussion
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8 |
1,043 |
11 Aug 22 at 11:06pm |
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Thread: Update 3.10.44.778 (Lattice)
Post: RE: Update 3.10.44.778 (Lattice)
god i love me some lettuce |
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TheRedSky |
General Discussion
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8 |
1,043 |
10 Aug 22 at 6:23pm |
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Thread: Update 3.10.44.778 (Lattice)
Post: Update 3.10.44.778 (Lattice)
The Lattice system has made a return
-Players can only spawn on friendly points that are linked to their own base
-Capturing an enemy point that has no possible link to a point you already own requir... |
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TheRedSky |
General Discussion
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8 |
1,043 |
10 Aug 22 at 6:22pm |
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Thread: Immediately revert or greatly decrease TTK update
Post: RE: Immediately revert or greatly decrease TTK upd...
Someone who is scoped in is typically more exposed and visible due to glint. |
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TheRedSky |
Reviewed
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100 |
11,180 |
7 Aug 22 at 2:12pm |
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Thread: Immediately revert or greatly decrease TTK update
Post: RE: Immediately revert or greatly decrease TTK upd...
A strange take, needless to say but not everyone has VIP or should need it to enjoy the server. If the map ever cycles to a map that favors long range units it doesn't mean that everyone else needs to... |
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TheRedSky |
Reviewed
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100 |
11,180 |
6 Aug 22 at 10:34pm |
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Thread: Immediately revert or greatly decrease TTK update
Post: RE: Immediately revert or greatly decrease TTK upd...
Wow it looks like this post blew up the last time I checked it.
I'm seeing a lot of comments on the draganov so let me clear the air a bit.
A) Yes, gun can 1 shot headshot low health units, provide... |
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TheRedSky |
Reviewed
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100 |
11,180 |
6 Aug 22 at 9:51pm |
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Thread: Removal of day/night cycle (again) + some weather ideas
Post: RE: Removal of day/night cycle (again) + some weat...
Edited the suggested effect for radiation since i thought of something better.
I'm actually seeing some divided opinion but let me be clear, I just think that current day/night cycle doesn't quite wo... |
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TheRedSky |
Reviewed
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14 |
1,914 |
31 Jul 22 at 11:17pm |
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Thread: Removal of day/night cycle (again) + some weather ideas
Post: Removal of day/night cycle (again) + some weather ...
FULL RP Name(s):
A: Lambda Veteran Major RedSky, T1 Tech RedSkii, OVA KILO VC-IV 09 88865, MPF GRIG 04 88864, CWU R&M-T5-C Bluesky
Discord Username:
A: TheRedSky#6464
Steam ID:
A: STEAM_0:1:620... |
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TheRedSky |
Reviewed
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14 |
1,914 |
31 Jul 22 at 3:10pm |
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Thread: Attachments not saving on CWU gun.
Post: RE: Attachments not saving on CWU gun.
cl_autowepswitch 0
your problems are fixed |
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TheRedSky |
Reviewed
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3 |
677 |
30 Jul 22 at 4:30pm |
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Thread: Server's New Age and Glint...
Post: RE: Server's New Age and Glint...
There's a few things that I would like to bring into the discussion that I don't believe are being addressed.
First, scope glint only appears when you scope in regardless of attachment. Now this mig... |
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TheRedSky |
Reviewed
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18 |
3,424 |
24 Jul 22 at 1:21pm |
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Thread: Remove the day-night cycle (not the weather)
Post: RE: Remove the day-night cycle (not the weather)
I swear, maps have gotten a lot more desaturated from the new system trying to compensate for the lighting. I don't think the day night cycle works well in its current state. |
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TheRedSky |
Reviewed
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30 |
3,825 |
16 Jul 22 at 3:48pm |
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Thread: Cloud Seeding
Post: RE: Cloud Seeding
I would rather keep weather as its own separate event rather than people asking GMs to make it foggy every time the want to base raid or something. |
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TheRedSky |
Reviewed
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9 |
1,185 |
16 Jul 22 at 3:47pm |
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Thread: Silent Shells
Post: RE: Silent Shells
Silent shelling has existed for some time, I'm not sure if its map specific or not. |
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TheRedSky |
Reviewed
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8 |
815 |
16 Jul 22 at 3:46pm |