Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: starr's Staff Application
Post: RE: starr's Staff Application

+/- 0 Neutral (odd answer for SU/mace question)
TheRedSky Accepted 7 524 23 Sep 23 at 5:15pm
    Thread: Brownfish's Return to the Great Staff Applications
Post: RE: Brownfish's Return to the Great Staff Applicat...

Quote: time and time again where either staff or low with high amounts of tickets or staff being AFK on the server all i wanna do is just be a extra hand to help around while im online  could use som...
TheRedSky Accepted 5 439 19 Sep 23 at 7:22pm
    Thread: Blims' Staff Application
Post: RE: Blims' Staff Application

+/- 0 neutral
TheRedSky Accepted 6 555 12 Sep 23 at 9:23pm
    Thread: Jokergamma Staff Application
Post: RE: Jokergamma Staff Application

+/- 0 Neutral
TheRedSky Accepted 10 644 12 Sep 23 at 7:13pm
    Thread: Syringe Gun on CWU God PLEASE
Post: RE: Syringe Gun on CWU God PLEASE

I'm personally neutral however I do want to bring up why this changed happen for those who aren't aware: it was more a natural consequence of removing the effects of perks with weight modifiers for c...
TheRedSky Reviewed 43 4,395 3 Nov 22 at 9:07pm
    Thread: Remove loss of credits/materials on death
Post: RE: Remove loss of credits/materials on death

If the argument is that he's losing too many mats on death I don't see how this suggestion would help. Again, the materials are only lost if someone picks it up. So if you die to a long range class or...
TheRedSky Reviewed 12 1,447 9 Sep 22 at 12:26pm
    Thread: Remove loss of credits/materials on death
Post: RE: Remove loss of credits/materials on death

The materials are only lost if the other player loots the item that you dropped. If not the material/credits are returned to your inventory.
TheRedSky Reviewed 12 1,447 9 Sep 22 at 11:14am
    Thread: Update 3.10.44.778 (Lattice)
Post: RE: Update 3.10.44.778 (Lattice)

First day of update First impressions:  A) Flanking is still very much possible for a solo individual if they get lucky with a resource crate. Otherwise they will need to bring back a command node w...
TheRedSky General Discussion 8 1,043 11 Aug 22 at 11:06pm
    Thread: Update 3.10.44.778 (Lattice)
Post: RE: Update 3.10.44.778 (Lattice)

god i love me some lettuce
TheRedSky General Discussion 8 1,043 10 Aug 22 at 6:23pm
    Thread: Update 3.10.44.778 (Lattice)
Post: Update 3.10.44.778 (Lattice)

The Lattice system has made a return -Players can only spawn on friendly points that are linked to their own base -Capturing an enemy point that has no possible link to a point you already own requir...
TheRedSky General Discussion 8 1,043 10 Aug 22 at 6:22pm
    Thread: Immediately revert or greatly decrease TTK update
Post: RE: Immediately revert or greatly decrease TTK upd...

Someone who is scoped in is typically more exposed and visible due to glint.
TheRedSky Reviewed 100 11,180 7 Aug 22 at 2:12pm
    Thread: Immediately revert or greatly decrease TTK update
Post: RE: Immediately revert or greatly decrease TTK upd...

A strange take, needless to say but not everyone has VIP or should need it to enjoy the server. If the map ever cycles to a map that favors long range units it doesn't mean that everyone else needs to...
TheRedSky Reviewed 100 11,180 6 Aug 22 at 10:34pm
    Thread: Immediately revert or greatly decrease TTK update
Post: RE: Immediately revert or greatly decrease TTK upd...

Wow it looks like this post blew up the last time I checked it. I'm seeing a lot of comments on the draganov so let me clear the air a bit.  A) Yes, gun can 1 shot headshot low health units, provide...
TheRedSky Reviewed 100 11,180 6 Aug 22 at 9:51pm
    Thread: Removal of day/night cycle (again) + some weather ideas
Post: RE: Removal of day/night cycle (again) + some weat...

Edited the suggested effect for radiation since i thought of something better. I'm actually seeing some divided opinion but let me be clear, I just think that current day/night cycle doesn't quite wo...
TheRedSky Reviewed 14 1,914 31 Jul 22 at 11:17pm
    Thread: Removal of day/night cycle (again) + some weather ideas
Post: Removal of day/night cycle (again) + some weather ...

FULL RP Name(s): A: Lambda Veteran Major RedSky, T1 Tech RedSkii,  OVA KILO VC-IV 09 88865, MPF GRIG 04 88864, CWU R&M-T5-C Bluesky Discord Username: A: TheRedSky#6464 Steam ID: A: STEAM_0:1:620...
TheRedSky Reviewed 14 1,914 31 Jul 22 at 3:10pm
    Thread: Attachments not saving on CWU gun.
Post: RE: Attachments not saving on CWU gun.

cl_autowepswitch 0 your problems are fixed
TheRedSky Reviewed 3 677 30 Jul 22 at 4:30pm
    Thread: Server's New Age and Glint...
Post: RE: Server's New Age and Glint...

There's a few things that I would like to bring into the discussion that I don't believe are being addressed.  First, scope glint only appears when you scope in regardless of attachment. Now this mig...
TheRedSky Reviewed 18 3,424 24 Jul 22 at 1:21pm
    Thread: Remove the day-night cycle (not the weather)
Post: RE: Remove the day-night cycle (not the weather)

I swear, maps have gotten a lot more desaturated from the new system trying to compensate for the lighting. I don't think the day night cycle works well in its current state.
TheRedSky Reviewed 30 3,825 16 Jul 22 at 3:48pm
    Thread: Cloud Seeding
Post: RE: Cloud Seeding

I would rather keep weather as its own separate event rather than people asking GMs to make it foggy every time the want to base raid or something.
TheRedSky Reviewed 9 1,185 16 Jul 22 at 3:47pm
    Thread: Silent Shells
Post: RE: Silent Shells

Silent shelling has existed for some time, I'm not sure if its map specific or not.
TheRedSky Reviewed 8 815 16 Jul 22 at 3:46pm